Today, I had a workshop on Sound in Editing. Using a short film set in a cafe as the basis, the class imported it into Final Cut Pro and from there, looked at the sound part of the film,and experimented with it, altering the levels, seperating the layers from each other and then, exporting one of the sound segements into Soundtrack Pro and altering the pitch to make it less harsh before exporting it back into FC Pro. This was a relatively short workshop, so aside from having to share my computer with anther student (who was very cooperative and paitent), there isn't as much to comment on.
My thoughts on this are that, while the lecturer was not as charismatic as some of the others (like Eddie or David Cottis), he was very helpful and took his time, and the work in and of itself was very straightforward and easy to understand. Additionally, I had used FC Pro before, so I was able to get on with the work fairly quickly.
Today, we had another workshop on sound, though this focused more on the actual recording of it, using items like the radios mics and the shotgun/boom mike (and looking at the importance of the Signal-Noise ratio, with Signal being the actual 'good'/wanted sound, and what should be more dominant in the ratio).
We also looked at how sound is measured (in decibels, as well as dB FS, for the pressure level, and, in terms of the actual recording, the two settings, Bit Depth (16 or 24 bit, with the latter being the ideal one) and Amplitude (loudness). Additionally, in order to capture good sound, you must record at double the sample rate (if you want 40, you must record at 80) and the range and types within:
- 0 - Threshold of Hearing
- 20 - Quiet Room
- 65 - Normal conversation
- 75-80 - Film Conversation
- 120 - Jack Hammer/Jet Engine
My closing sentiments are that this was probably the most fun I've had thus far with any of the workshops: the group activity was very straightforward and it was good to finally get some hands on experience with the equipment and feel closer to being in a more professional working enviroment.