Showing posts with label Game of Thrones. Show all posts
Showing posts with label Game of Thrones. Show all posts

Tuesday, 20 August 2019

Why don't amateur Screenwriters watch movies and TV?

Any forum, any group, any class even semi-related to screenwriting: you've probably heard some variant of 'I want to write movies/TV but I don't watch a lot of movies/TV.'.

I want to write movies/TV but I don't watch a lot of movies/TV.

I want to write movies/TV but I don't watch a lot of movies/TV.
 

I want to write movies/TV but I don't watch a lot of movies/TV.


I could just stop here, as it should be self-evident. Do you want to write a novel, but have never read a whole book? Do you want to be a chef but have never so much as boiled an egg? Do you want to be a hairdresser, but have never even held a pair of scissors or a comb?

So, why is this so common? Screenwriting, like so many roles in the creative industries, is really hard and time-consuming to get in: writing scripts; networking; getting comissions; getting an agent; pitching; getting produced; getting paid; getting produced consistently; getting paid consistently... not exactly for the faint of heart, or ambition.

And yet, we have an industry-within-an-industry devoted to people who want to do just that. Books, courses, seminars, lectures, retreats, smothered in the rich allure of glitz and glamour, the grand prestige of an award winning film or ratings-hit, multi-season show. A romanticized, way-too-innocent version of what the reality is like.

Naturally, I'm not a mind-reader (yet), but having once been such a feckless gobsh*te (some will argue still, in different ways), I think I have some handle on why people want to do something without really understanding it.

1. Assumptions: we're so exposed to visual media in our day-to-day lives that we might be lured into thinking that we just know it instinctively. After all, we all have movies and shows we do or don't like, and can, if pressed, offer an okay-enough explanation of why. From there, it's not hard to make the leap that, therefore, you just know good storytelling and thus, don't need to be actively consuming, much less be aware of, media to be able to make it.


Of course, that leap is wrong: being able to discuss a movie in a casual sense with friends is not the same thing as sitting down and breaking something down into different components and understanding how they all fit together. You may think, say, Walter White is a cool character because he's such a brilliant yet ruthless guy... but how much does that really tell you? How much of that broad descriptor can you really use when crafting your own stories and characters?

Tarantino and Paul Thomas Anderson watched and rewatched movies thousands of times on VHS to study how those films worked and why. Dramas, comedies, total schlock; all serving a specific purpose. How are you going to compete with that with some half-remembered guff from Only Fools & Horses or Lost?

2. Arrogance: There's no shortage of jokers who dismiss everything made today as junk and act like they could write better. This plays on an idiotic assumption that a given work doesn't already undergo lots of scrutiny through development, and then notes from directors, producers; even actors. This is primarily based on horror stories of films and TV shows that were exercises in hubris (Heaven's Gate, Sorcerer, Outcasts, Fant4stic), as well as ones that become internet punching bags (Bayformers, Dragonball Evolution, Batman & Robin, Twilight, 50 Shades, Season 8 of GOT, the list goes on.) Why watch if everything's bad?


There's an old saying that masters of a craft make it 'look easy': even the worst movies and shows still took a titanic amount of effort to pull together. You are not privy to the circumstances which lead to poor creative decisions, and acting like you would magically succeed where people with ten times the experience couldn't is hardly insightful. This arrogance misunderstands the collaborative nature of media, as well as the politics within it that lead to compromises in art.

This is also a mark of a poorly developed palette. HINT, Hollywood is not a synonym for all cinema everywhere, or that cinema begins and ends with blockbusters & Oscar bait. With platforms like Netflix and Amazon constantly breaking down barriers, there is content all over the world you can enjoy. Some of the biggest and most talked about releases in recent years weren't American, nor British: The Wandering Earth, The Handmaiden, Blue is the Warmest Colour, Roma, Your Name, The Raid 1 & 2 etc.

3. Nostalgia: everyone who wants to make movies and TV, at least, watched stuff when they were kids. Everyone has that movie or show that stuck with them for years and years and made them want to be creative in the first place. Whether it's one of the Disney animated classics; an Amblin Entertainment production; one of the early superhero movies or even an anime. That primal energy, that first spark, in this sense, is supposed to carry you forward into a career.


While it's always good to have inspiration, being stuck in the past hurts your chances. You're not making content/art that makes sense now, but just reheating and regurgitating what we already have. You add nothing to the discussion, nor make people want to make your stuff. What's actually different about your, for example, superhero story from other superhero stories? That it's when they go bad? Done that (The Boys, Watchmen, Brightburn). That it's realistic? Done (Kick-Ass, Defendor). That's it's satirical? Done too (Super, Mystery Men, Green Hornet, The Tick).

4. Laziness: I had thought of calling this 'Greed' but then I thought: would I rather be a little harsh and disengenious, or REALLY harsh and disengenious? Refering back to my earlier 'romanticized' comment, there are people who just see the hefty box offices totals, the best sellers lists or just the chatter of 'residuals' and 'merchandising' and well, time to give up the day job and create the next Transformers or Doctor Who or Bodyguard or Call the Midwife or Batman or--


Stop stop stop STOP! Stop. If you are only desiring to learn screenwriting because you want an early retirement': you're a fuc*ing idiot who makes (insert topical figure) look like Einstein. Making a movie or TV pilot because you want to make art solely for selfish commerce, is like punching a rabid dog in the cojones: it might work, but it's dangerous and fraught with risk for comparatively little gain.

But then isn't this awareness of movies and TV you might ask? No: all you're seeing is money: you're not actually engaging with the work. Being aware of the commercial side is important, but again, you're still not watching and thinking about why this works? Why do these movies speak to people? The money say people engage, but why? If you can't answer that, then you're not ready.

5. Fear: This is one of the silliest and most overthought things I've seen on the internet. The old chesnut of, 'I want to be all original and not copy anyone' tact. You worry about plagiarism and being derivative, adding nothing new and just vanishing into the sea of 'formula' and 'cliche'. Thus, you divorce yourself from the present landscape in the hope of some manner of elevation.


This is a stupid, art-school-level idea about the merit of art: everyone is inspired by someone else. Nobody cares where your ideas come from: just how they are executed. That's what stays with people long after the screen is off. How, HOW, can you hope to pull any of that off if you don't engage with said mediums? How can you become part of the conversation and be able to know what is missing or what needs making if you don't watch what is being made? Please, I would love to hear an explanation.

Besides, an active awareness and study of what's being made will better prime you on what to do do and what not to do.  You like zombies? What are things you like and don't about zombie movies? From there, you can make your own with what you like, with a fresh perspective, and perhaps improve the image of the sub-genre with what you've learnt to avoid. And all you had to do was watch.

The famous screenwriting maxim is, 'if you can do anything else, do it'. Screenwriting is a long and hard road, and requires you to give a lot. However, like many hard things, if you put in, you can get out. Work on your craft and, just as importantly, develop your palette and knowledge. If you've got time to muck around on Twitter or Youtube, you've got time for a movie or show. If you've got time to play a video game, you've got time for a movie or show. Invest in your education and don't assume so much.

Monday, 24 June 2019

Chernobyl, Craig Mazin and the deceptiveness of credits

So, while the ending of Game of Thrones caused a ruckus, HBO quickly bounced back with one of the most acclaimed TV series in recent memory, Chernobyl. This period drama, a co-pro with Sister Pictures, examines the real-life Russian nuclear disaster and cover-up that resulted in many deaths, and a lot more trauma.


The mind behind this is veteran screenwriter (and Sexy ScriptNotes host) Craig Mazin, an industry pro whose films have grossed millions of dollars at the box office, and created a reputation of being able to bring troubled productions home and to said monetary glory. Alright, so for the unaware, you'd think this means 'Oh, well if he wrote Chernobyl, he must work with the likes of Nolan and Scorsese. He probably has a few Oscar wins to his name.'

Nope, he's the guy who wrote Scary Movie 3, Identity Thief and the Hangover sequels.

Yeah...

As the title says, credits are a deceptive little minx. It's easy to look at Mazin's credits and go 'HACK!', 'SELLOUT!', 'FAILING UPWARDS!' and more. How on earth did he pull out Chernobyl when his past career heights were sex and fart gags? Oh, and a sequel to Snow White and The Huntsman, for some reason. Surely, if those are 'his creations', then there's no way he could've also written something of Chernobyl's quality.

See this? Let's discuss.


Well, put big airquotes aroung 'his creations': much of the work in Hollywood is assignments i.e. what the studio hands out. Adaptations of books, remakes of studio I.Ps, script rewrites (Mazin loathes the term Script Doctor) etc. Stories of Hollywood rewrites are just as mythic as the films themselves: eleventh-hour fixes or scripts drowned under endless notes, despite the best efforts of the likes of William Goldman, Robert Towne, Nora Ephron, Joss Whedon, Quentin Tarantino and many more. In short, just because a project says one name, does not guarantee that said project is on the shoulders of that one person. Film and TV, like in any collaborative project, get revised all the time.

The way that the Writers Guild of America works, credits are often arbitrated and alloted, based on percentages of material contributed. You don't meet the quota, you don't get credit (see Frank Darabont and David S. Goyer on Godzilla, or Paul Dini on Maleficent). If you'd like to learn more about this, as it can be a headscratcher, I suggest you read Writing Movies for Fun and Profit: How We Made a Billion Dollars at The Box Office and You Can Too! by Ben Garant and Thomas Lennon. It's an addictive read that'll leave you chuckling yet also be rather pensive about the Hollywood machine. Love or hate their films, this duo (who have shared projects with Mazin, like Baywatch) have been at the epicentre of some of the big comedies of the last decade (Herbie, Night at the Museum), so they know their stuff.

For how Britain works, here's our own Guild.

But, what's just as important here, is what this body of work says about Mazin: he's a lean, mean writing machine. Regardless of critical reception, you don't last as long as Mazin has if you aren't able to deliver the goods on time, solve problems, and said goods turn out greater returns. If you are that good on assignment jobs... what then could your own original work be like? What level of trust have you built, through these jobs, to convince people to take a chance on your original idea?

In short, what's your reputation? A go-getter, a dedicated craftsman, or a stubborn, difficult pain?


It's as true of the UK as it is of the USA. It's easy, especially for newer screenwriters, to look at the industry too much like a fan, and not as a professional with perspective. It's tempting to whine about how terrible you think these films are, and thus can't make the jump from Hangover 3 to Chernobyl as the work of the same man. However, here's some other examples to bear in mind:
  • Justin Marks - Wrote Legend of Chun-Li. Also wrote Counterpart and The Jungle Book.
  • David S. Goyer - Wrote Blade Trinity and Man of Steel. Also wrote Batman Begins, The Dark Knight, Blade 2 and Dark City
  • Julian Fellowes - Wrote The Tourist. Also wrote Downton Abbey.
  • Roberto Orci & Alex Kurtzmann - Wrote Transformers 1 & 2, as well as Legend of Zorro and The Island. Also wrote People Like Us, Xena, Fringe, Alias and Sleepy Hollow S1.
All of this is to say: no experience or work is wasted. Everything can be a learning opportunity, if you choose to use it: clearly Mazin did, and now look what he pulled off. What's more, never take things at face value: writers are always writing, commissioned or on spec. Much of what you write will never see the light of day, it's just a sad fact. How different would the perception of Mazin's work be if his more dramatic projects got made, or he got credited for more serious assignments?

However, wherever you end up, you never stop pushing or challenging yourself, and you use that to broaden and improve your own portfolio. Even if the end product isn't great, to get on it in the first place requires one to have a certain, often high, level of skill. That can sometimes be as good of an endorsement as great work by critical standards.

Sometimes, a creator's body of work can say more than the surface allows. What Identity Thief and other of Mazin's work may lack as great or unique cinema, it makes up for as a reminder of having a good work ethic and initiative. Chernobyl then, on top of being a great show, is also proof of the potential rewards of said dedication.