Blake Snyder is a hack who destroyed movies! No, Save The Cat is unparralleled storytelling genius. No you're stupid! No you're STUPID! FUDGE YOU! NO, FLECK YOU, BAR STEWARD! - the polite TV-broadcast version of what goes on in many screenwriting threads on forums.
In the eternal quest of the new screenwriter in tackling their first script, one of the first questions that arises is: what should I read? Screenplays or screenplay manuals? Should I just jump in and read PDFs like no tomorrow, or, should I study paradigms, beat sheets and arcs? Well, I've got an ingenious solution to your problem, and one which has never, ever, EVER, been broached before in the whole history of anything: do both.
I'll never understand the screenwriting community's bizarre fixation on one or the other. It's not like you're in one of Jigsaw's traps and forced to make a choice between losing your hand or your head. You, as student of the form and a consumer, have full freedom to choose what to go for. It's not binary black-and-white and to say it is is, at best, just standard elitism and worst, destructive to an artist's growth.
Brass tacks here: most new spec screenwriters (who are not muli-taskers, like writer-directors) are, by and large, not students of English Lit or have a strong literary background, period. Many are simply enthusiasts of various movie and TV franchises or persons in said mediums, and would like to write for them some day. Cue dropping to their first port of call: the internet. They do some rudimentary searching, maybe learn about Save The Cat or 'three act structure' and then after that, find a multitude of people grousing about STC and saying the only way to is to read screenplays and nothing else.
Let's start with books: blind adherence to formula is, of course, not a good thing, nor being married to a set of arbitrary rules. Absorbing all McKee or Hauge or Field has to offer may lead to a very proficient, polished screenplay, but it can also lead to an overly mechanical one without a sense of voice or imagination. While writing is hard, structure and pace can be learned fairly quickly: creating snappy, to-the-point scenes, as encouraged by these books, is very doable in a small amount of time. With a copy of Final Draft to boot, it's easy to create what LOOKS like a quality screenplay.
But looks can be deceiving: the common element with a lot of books is they can't teach you to have a voice, a unique style and POV that only you can tell. Nor can they provide you with distinct and different subject matter, so sadly, a lot of 'technically' proficient screenplays fall back on the same stories about cops with demons, star-crossed lovebirds and disenfranchised youth. X happens by page Y, at point B this twist happens and the hero gets C. All well and good, but kind of bland.
Here's the thing, to take the alternate view: if you can't explain or understand why something works in a story, reading screenplays alone is a total waste of time because you're not really learning. The books aren't perfect, but at least they can give you a framework and a means to explain what or why something is or isn't working. Without a basic grasp of dramaturgical terms or theory (in particular, oft-misunderstood terms such as 'characterisation', 'pacing' and 'subplots') you won't be able to really grasp and hone that vague ethereal spark that is your story idea.
Too often, it seems the people who screed the supremacy of 'read alone' are people who were already aware of the conventions, or working in the industry and thus, could learn direct on the ground. For example, John August (Big Fish and co-host of ScriptNotes) began his career as a script reader so of course he didn't need Syd Field: he was already learning in possibly the best school possible. Nor did Ed Solomon (Bill & Ted): he was already working as a comic and got on staff for Laverne & Shelley while at college. He got the ultimate introduction to the craft by actually writing commissioned work. Others majored in English at a university level (Frank Cotrell-Boyce, The Railway Man) so again, didn't need the guides. But for many, either because of financial or health reasons, this is non-viable.
And, in an interesting dovetail, many of these guys got in decades ago, a criticism that's also been levied at guides for being out of date in their industry advice. Yet, the circumstances under which some of these people rose under is fundamentally different now, why should their word be any more sacrosanct?
Obviously, I'm being a bit hyperbolic, but I hope it serves a point: no one knows anything, so learn from everyone, take what you can and ditch what doesn't help. In the long run, no one cares how you write just as long as you write well. Do that, and things will fall into place.
Showing posts with label screenwriting gurus. Show all posts
Showing posts with label screenwriting gurus. Show all posts
Saturday, 16 February 2019
Monday, 17 December 2018
Review: Dan O'Bannon's Guide to Screenplay Structure
One of the oldest criticisms of screenwriting books is that they are not written by working practitoners (the old chesnut of 'those who cannot do, teach'), thus utterly deligitmsing them. Naturally, I think this stance is more than a little hyperbolic and irrational, but if you have that view on the subject, this one's for you.
Dan O'Bannon is the late, great mind behind Alien, Total Recall and Return of the Living Dead. With the aid of friend and collaborator Matt R. Lohr, he delivers a screenwriting book that places emphasis on conflict, as well as creating an exciting three act method called 'Dynamic Structure', derived in part from his background in science. Across linked chapters he breaks down his method, its influences from science like hedonic adaptation, how it applies to several famous films like Psycho and Dumb & Dumber and how you can implement it in your work.
O'Bannon's book is solid enough for your standard discussions on structure, but where it really excels is as a workbook: whereas a lot of tomes will state a bunch of arbitrary rules, O'Bannon regularly encourages you to engage in analysis and ask questions. Whether more literally in the exercises that close each chapter, or more in discussion of what makes effective drama and the place of 'rules' within that. O'Bannon is by no means an adherent: he believes in the uniqueness of your voice and says rules can be bent if they don't aid you.
His D.S. is less about hitting specific page numbers and more how to consistently excite and wrongfoot an audience. However, he recognises there are fundamentals that stories must adhere to in order to function; chief is conflict, whereby O'Bannon puts focus on giving 'both sides' motivation. Instead of just 'a hero comes up against obstacles', he asks you to also think about the story from the antagonist/obstacle's POV. This, therefore, increases the tension and heightens the stakes as your characters, good or bad, have real, well defined motives that clash and produce richer drama.
As a bonus, he even examines and contasts his D.S. with other paradigms and works, such as McKee, Field and Aristotle. This ends up not being as much of an ego-stroke as one would assume: he acknowledges their historical significance as well as concedes their good points. However, he's not afraid to take them to task: whether it be the arcane thoughts of Aristotle, the strange wording of Lajos Ergi in defining dramatic concepts, or the archness of Field's famous paradigmn. He's not even afraid to acknowledge the limits of his own structure, when he analyzes Lawrence of Arabia. If you want a nice digest of the history of storytelling and dramatic theory, O'Bannon's got you covered.
Granted, the heavy emphasis on structural analysis and conflict does leave the book feeling a little skewed: pacing, characterization, dialogue and theme are all secondary and merely glanced at. O'Bannon doesn't necesserily regard them as inferior, but his emphasis is on effective structure and conflict. These other elements he primarily views as arising from these (character is action and whatnot), rather than dwelling on them as seperate elements. Also, O'Bannon concedes he can offer little meaningful business advice, so those looking for a more well rounded package should look elsewhere.
However, what it sets out to do it does so with style and relish, making for an engrossing read. If you love genre movies and fiction, O'Bannon's work or haven't cracked the structure code yet, this book is ideal for you.
Dan O'Bannon is the late, great mind behind Alien, Total Recall and Return of the Living Dead. With the aid of friend and collaborator Matt R. Lohr, he delivers a screenwriting book that places emphasis on conflict, as well as creating an exciting three act method called 'Dynamic Structure', derived in part from his background in science. Across linked chapters he breaks down his method, its influences from science like hedonic adaptation, how it applies to several famous films like Psycho and Dumb & Dumber and how you can implement it in your work.
O'Bannon's book is solid enough for your standard discussions on structure, but where it really excels is as a workbook: whereas a lot of tomes will state a bunch of arbitrary rules, O'Bannon regularly encourages you to engage in analysis and ask questions. Whether more literally in the exercises that close each chapter, or more in discussion of what makes effective drama and the place of 'rules' within that. O'Bannon is by no means an adherent: he believes in the uniqueness of your voice and says rules can be bent if they don't aid you.
His D.S. is less about hitting specific page numbers and more how to consistently excite and wrongfoot an audience. However, he recognises there are fundamentals that stories must adhere to in order to function; chief is conflict, whereby O'Bannon puts focus on giving 'both sides' motivation. Instead of just 'a hero comes up against obstacles', he asks you to also think about the story from the antagonist/obstacle's POV. This, therefore, increases the tension and heightens the stakes as your characters, good or bad, have real, well defined motives that clash and produce richer drama.
As a bonus, he even examines and contasts his D.S. with other paradigms and works, such as McKee, Field and Aristotle. This ends up not being as much of an ego-stroke as one would assume: he acknowledges their historical significance as well as concedes their good points. However, he's not afraid to take them to task: whether it be the arcane thoughts of Aristotle, the strange wording of Lajos Ergi in defining dramatic concepts, or the archness of Field's famous paradigmn. He's not even afraid to acknowledge the limits of his own structure, when he analyzes Lawrence of Arabia. If you want a nice digest of the history of storytelling and dramatic theory, O'Bannon's got you covered.
Granted, the heavy emphasis on structural analysis and conflict does leave the book feeling a little skewed: pacing, characterization, dialogue and theme are all secondary and merely glanced at. O'Bannon doesn't necesserily regard them as inferior, but his emphasis is on effective structure and conflict. These other elements he primarily views as arising from these (character is action and whatnot), rather than dwelling on them as seperate elements. Also, O'Bannon concedes he can offer little meaningful business advice, so those looking for a more well rounded package should look elsewhere.
However, what it sets out to do it does so with style and relish, making for an engrossing read. If you love genre movies and fiction, O'Bannon's work or haven't cracked the structure code yet, this book is ideal for you.
Monday, 22 October 2018
Review: Screenwriting is Rewriting: The Art and Craft of Professional Revision
Given I've made my feelings know about screenwriting gurus and the whole field of writing teaching before, I decided why not jump on the bandwagon's bandwagon and review some books on the subject in a new, ongoing segment? And what better one to start with then one of my personal favourites: Screenwriting is Rewriting: The Art and Craft of Professional Revision by Jack Epps Jr.
The man behind Top Gun, Dick Tracy and Turner & Hooch attacks the rather volumunous world of screenwriting theory with a different perspective and emphasis: instead of long sermons about Aristotle, three act structure and 'negation of negations', Epps focuses more on the actual process of rewriting your screenplay and getting it into the best shape possible. Across linked chapters, he breaks down and discusses ways to identify problems, create game plans and give oneself targets during rewrites to strengthen your craft and content.
Epps' methods may appear, on the surface, to be slower and more lethargic than what we normally associate with rewrites (recommending individual passes over one big attack, as well as lots of planning and detailing), but there is a clear process at work. In each chapter, Epps very plainly breaks down the how, why and what (going through topics like dialogue, characterisation, pacing, scenes) in a manner not disimilar to a good teacher (he is the chair of the School of Cinematic Arts at USC). He even readdresses and recontextualises concepts and processes throughout the book, showing how every piece of a screenplay must be carefully considered and nothing left to luck or chance as they have a knock-on effect on one another.
One of my favourite parts of the whole book is his suggestion of compiling all your notes on a script, and breaking them down by categories (again, character, pace, dialogue and many more subcategories, depending on what detail you like going in) in a type of plan. From there, depending on the project, you can prioritize what the biggest problems are and leave minor stuff till later, drafts or passes. I have found this incredibly useful for my own rewrites on projects and it helped clear so much of the clutter I had had trouble with before. Even his stressing of handwritten notes and twice reading your script, while it may seem a no-duh, only hit home once you try them and realize how much more liberating and clarifying they are.
This more matter of fact approach is the book's greatest strength, feeling completely unpretentious and just focused on giving the writer clear tools on how to make a script better. As a bonus, he even provides examples of his techniques in action, both on his own projects as well as from some of his former students, just to hit home that this is not snake oil. Those with more of a taste for drama/literary theory, however, will not get much from the book's bluntness and mind on application rather than analysis or philosophy. This is a work tome, not a quick or casual read.
However, there are already plenty of titles that fill that cavity in, and it's good to have something more immediately useful to a practising screenwriter in a market often criticised for not providing such tools. Easily one of the more refreshing titles to have hit the market in some time, Epps provides a book less interested in esoterics and more in practical use to the writer. Highly recommended.
The man behind Top Gun, Dick Tracy and Turner & Hooch attacks the rather volumunous world of screenwriting theory with a different perspective and emphasis: instead of long sermons about Aristotle, three act structure and 'negation of negations', Epps focuses more on the actual process of rewriting your screenplay and getting it into the best shape possible. Across linked chapters, he breaks down and discusses ways to identify problems, create game plans and give oneself targets during rewrites to strengthen your craft and content.
Epps' methods may appear, on the surface, to be slower and more lethargic than what we normally associate with rewrites (recommending individual passes over one big attack, as well as lots of planning and detailing), but there is a clear process at work. In each chapter, Epps very plainly breaks down the how, why and what (going through topics like dialogue, characterisation, pacing, scenes) in a manner not disimilar to a good teacher (he is the chair of the School of Cinematic Arts at USC). He even readdresses and recontextualises concepts and processes throughout the book, showing how every piece of a screenplay must be carefully considered and nothing left to luck or chance as they have a knock-on effect on one another.
One of my favourite parts of the whole book is his suggestion of compiling all your notes on a script, and breaking them down by categories (again, character, pace, dialogue and many more subcategories, depending on what detail you like going in) in a type of plan. From there, depending on the project, you can prioritize what the biggest problems are and leave minor stuff till later, drafts or passes. I have found this incredibly useful for my own rewrites on projects and it helped clear so much of the clutter I had had trouble with before. Even his stressing of handwritten notes and twice reading your script, while it may seem a no-duh, only hit home once you try them and realize how much more liberating and clarifying they are.
This more matter of fact approach is the book's greatest strength, feeling completely unpretentious and just focused on giving the writer clear tools on how to make a script better. As a bonus, he even provides examples of his techniques in action, both on his own projects as well as from some of his former students, just to hit home that this is not snake oil. Those with more of a taste for drama/literary theory, however, will not get much from the book's bluntness and mind on application rather than analysis or philosophy. This is a work tome, not a quick or casual read.
However, there are already plenty of titles that fill that cavity in, and it's good to have something more immediately useful to a practising screenwriter in a market often criticised for not providing such tools. Easily one of the more refreshing titles to have hit the market in some time, Epps provides a book less interested in esoterics and more in practical use to the writer. Highly recommended.
Monday, 23 July 2018
Screenwriting Books for TV - A Handy Guide
Movies are, by and large, the bread and butter of screenwriting guides. Three act structure, twenty two steps, story circles, hero's journey blah blah you get it. Naturally, this brings us to the question: what about TV? Surely, with the television renaissance of the last decade, someone must also be trying to conjure up paradigms and frameworks for writers to use to make it in the new hotbed of long-form storytelling?
Well, kind of: the market of TV gurus is substantially smaller than its feature counterpart. There's no 'definitive' text like Story, Screenplay or Save The Cat, or a unifying figure with a following like Robert McKee or Syd Field. The good news is that there's far less titles to cover, so your wallet will be grateful for the reduced strain.
Let's go over what we have. For ease of reference, I'm splitting them up between British and American titles. The latter still have loads of valid advice and techniques for sure, but the former are important as domestic is where you will, and should, be calling first.
First, the homegrown literature:
Well, kind of: the market of TV gurus is substantially smaller than its feature counterpart. There's no 'definitive' text like Story, Screenplay or Save The Cat, or a unifying figure with a following like Robert McKee or Syd Field. The good news is that there's far less titles to cover, so your wallet will be grateful for the reduced strain.
Let's go over what we have. For ease of reference, I'm splitting them up between British and American titles. The latter still have loads of valid advice and techniques for sure, but the former are important as domestic is where you will, and should, be calling first.
First, the homegrown literature:
- The Insider's Guide to Writing Television by Julian Friedmann and Christopher Walker. A practical guide to British television writing, Friedmann splits the book with Walker, who covers storytelling technique while Friedmann focuses on the nitty gritty of getting out there: agents, meeting, where to go etc. It is decidedly more geared towards the business side over the craft, though Walker still offers some sound advice with examples. Ditto Making it as a Screenwriter by Adrian Mead.
- How To Write For Television by William Smethurst. The late mind who revitalized The Archers and Crossroads gives you the British equivalent of Cook and Douglas (discussed below), covering how to write for TV and radio, the differences between formats and genres, and where to look for your break. Seven editions have come out over the course of over twenty years, so clearly not an uncommon or unpopular work. Also, chalk up Sue Teddern and Nick Warburton's Writing for TV and Radio: A Writers' and Artists' Companion. Warburton was a collaborator of Smethurst's, so it acts as, well, a companion piece.
- Writing for Television Series, Serials and Soaps by Yvonne Grace. The Holby City and Eastenders veteran gives her contribution to the prolific Creative Essentials series of books. As the title implies, Grace goes over your main go-tos in TV, who you'll be working with and how to comport yourself properly. Indeed, there's quite an emphasis, arguably more than the others, on what you do when you get inside.
- Writing Soap: How to Write Continuing Drama by Chris Thompson. Well, when else am I going to talk about this? Continuing dramas (Easties, Hollyoaks, Coronation Street, Emmerdale, Holby, Casualty, Doctors) are often some of your earliest shots in the business, as well as some of the most consistently popular programming on terrestrial TV. Thompson delivers what he promises: a how-to on writing for one of the toughest gigs on TV, where deadlines are tight and notes many.
- Writing the Pilot by William Rabkin and Crafty Television Writing: Thinking Inside The Box by Alex Epstein are two popular staples. These cover all you need to know about writing effective pilots, crafting shows with long term story potential, and what seperates a film from a TV character. Epstein's book also covers writing a whole series and staffing, while Rabkin covers that in his second book, Writing The Pilot: Creating the Series.
- Write To TV by Martie Cook. Now in its second edition, the Emerson College academic's tome is the television equivalent of Trottier's Bible: a heaving jack-of-all-trades that covers how to write for different genres, formats and even advice on speccing, staffing and career moves out in the City of Angels.
- Writing the TV Drama Series by Pamela Douglas. One of the older warhorses and probably the closest to a 'Syd Field' of TV, Douglas' work is similar to Cook's, albeit more specifically focused on writing drama.
- Former showrunner Neil Landau throws his hat into the ring with TV Writing on Demand: Creating Great Content in the Digital Era and The TV Showrunner's Roadmap. These are some of the more current books on television, trading very heavily on streaming and how binge watching has changed the way we tell stories in this medium. Roadmap also is jampacked with interviews from the men and women behind the television revolution of the last decade and a bit.
- Sheldon Bull, a compadre of Blake Snyder, and Ellen Sadler both step in to dissect sitcoms with Elephant Bucks: An Insider's Guide to Writing for TV Sitcoms and The TV Writer's Workbook, respectively. Bull's pachydrym never took off like Snyder's feline, but there's some solid advice on what it takes to write half-hour yukfests with a handy beatsheet of its own. Sadler's, by comparison, is exactly what it says on the spine: a solid step by step walkthrough on building and stress-testing a script.
- Automatic Pilot by Bill Taub. TV veteran and UCLA teacher Taub provides exactly what the title promises.
- Author's credentials: make sure the writer is/was a working screenwriter, producer or development person, and has a decent amount of credits. They may not have worked on Hannibal or snagged a BAFTA, but they've been where you've been, know your struggles and will be living proof of the effectiveness of their methods. People who are solely teachers will have less awareness of the demands of the industry, and may not be as helpful in giving you a realistic outlook or proper tools.
- Gimmicks and cheats: I'm highly suspicious of any 'quack' miracle cures and formulas in 'secret'-style books, though they are, currently, less common in TV. 'Write a Great Pilot in 10 Days', 'Write An Awesome Series in 30 Days Or Less', 'The Secret Hollywood Formula: How you can write a Netflix hit', you'll know it when you see it in shops and on Amazon. It's snake oil: Good craft takes time and being able to write well, not to mention consistently, has to be learnt and earnt. There are no shortcuts.
- Date: If it's focused solely on writing craft, then it's not a huge concern. If it also touts the business side, however, then aim for a book released/revised within the last 5-10 years, as the industry changes faster than ever before. Also, CreateSpace allows lazy authors a means to upload ancient books in sleek new packages, filled with outdated advice and terminology that won't help you, so beware anything that looks cheap or too new.
Thursday, 17 May 2018
In Defense of Writing Courses (A Response to Julie Myerson and Sharlene Teo)
So a while back, the internet was the internet and a row kicked off: veteran author Julie Myerson wrote a negative review of debut writer Sharlene Teo's first book, Ponti. In it, she admired Teo's ambition, but faulted the book's prose and use of literary devices. So far, nothing out of the ordinary, but it was this quote that seemed to especially irk people: 'If a more vivid, elastic and relaxed Sharlene Teo is hiding somewhere
beneath all this knotty verbiage and MA creative writing-speak, then I
wish her lots of luck'.
And then, a quick glance at the comments or Twitter shows where this went...
DISCLOSURE: I do not know either of these people, condone their actions or have read 'Ponti'. Teo could've taken the criticism better, rather than post up inflammatory twitter posts, but Myerson should've taken her own advice for a 'tougher editor'. The review is a little wonky in structure and lacks a good flow, in addition to the out-of-place potshot that doesn't add anything of critical substance.
While my bread and butter is more screenwriting, anyone within the different writing spheres online has come across the debate on 'learning to write' and academic courses. Some say they teach discipline and widen the palette, others say the best school is read, read and read some more. Some, even more extreme, denounce them as mediocrity factories, churning out formulas and tepid, castrated fiction.
Me? Somewhere in the middle: I believe they can be useful and offer great value, but one needs to be selective. In fact, I argued as much in Part Three of my BA Screenwriting series, where I gave advice to BA film students who sought to become screenwriters via a masters degree.
To reiterate and recontextualise my key points from that piece on the benefits:
But what is it that bothers me about the attitude of Myerson and other pros like her who take such a dim view of creative academia? Well, as discussed before in my Defense of Screenwriting Gurus, I believe part of it is the demystificaiton. Like magicians, writers want to guard their tricks and feel special. If you give someone guidleines, well, doesn't that take some of the illusion away? Does it not reduce art to mere blueprints that can be followed by any old Tom, Dick or Henrietta?
But on top of that, the quote alludes to a bigger issue: the notion that said institutions are straitjacketing authors and not allowing them to 'be themselves'. They are breeding some sort of monoculture in art, where everything is the same and there's no room for variation, innovation or originality. After all, how many more YA fantasies; how many more superheroes; how many more stories about drug addiction, mobsters and young people struggling with their sexuality? How much more do we have to deal with snarky or overly melodramatic prose from an emotional young mind? This 'repetition' is what Myerson seems to be jabbing at.
I sympathise with the frustration and need for an easy punching bag: I'm certainly as sick to death of old and overly rigid 'advice' (your character must be X, or you can only use Y with Z in order to create J) constantly being rehashed to green writers as anyone. However, as I argued in the Gurus article, I consider this a misreading of creative education: courses and teachers are not there to tell students what stories to write, but rather, provide the tools with which they may or may not build them with. The importance of stakes, conflict or theme is no more 'pre-fab storytelling' than functioning equipment and hygiene is an 'option' in cookery.
Art doesn't exist in a vaccum and the most popular works tend to reflect the society and culture they sprang from. Maybe the continued popularity and creation of these specific stories says something about our world? Does the continued popularity fo YA fiction say something about the way we treat the young? Does the continued popularity of superheroes say something about the troubled times we live in, and our desire to have somebody looking out for us? If Teo has a fanbase, maybe that's indicative of Ponti having more meaning than Myerson may be giving credit for.
Should Myerson instead point the finger at lowly readers for propigating these stories by making them so successful? Perhaps at the publishers for creating so much similar content and not diversifying? What of editors being too soft? Maybe Myerson should instead roar at the world around us and ask some harder questions of what these stories and how they're told say about us?
All I know is a tool or aid is what a writer makes of it: classes and teachers will not necessarily make you a master storyteller, but they can be a step towards it. If you want anything bad enough, you'll work hard to get there. But hey, I'm just a lowly script reader and aspriing screenwriter. What do I know? Well, here's novelist Chuck Wendig's thoughts on the subject: http://terribleminds.com/ramble/2013/01/10/a-short-rant-on-the-you-cant-teach-writing-meme/
And then, a quick glance at the comments or Twitter shows where this went...
DISCLOSURE: I do not know either of these people, condone their actions or have read 'Ponti'. Teo could've taken the criticism better, rather than post up inflammatory twitter posts, but Myerson should've taken her own advice for a 'tougher editor'. The review is a little wonky in structure and lacks a good flow, in addition to the out-of-place potshot that doesn't add anything of critical substance.
While my bread and butter is more screenwriting, anyone within the different writing spheres online has come across the debate on 'learning to write' and academic courses. Some say they teach discipline and widen the palette, others say the best school is read, read and read some more. Some, even more extreme, denounce them as mediocrity factories, churning out formulas and tepid, castrated fiction.
Me? Somewhere in the middle: I believe they can be useful and offer great value, but one needs to be selective. In fact, I argued as much in Part Three of my BA Screenwriting series, where I gave advice to BA film students who sought to become screenwriters via a masters degree.
To reiterate and recontextualise my key points from that piece on the benefits:
- Careers: Other skillsets and career paths can open themselves up to you, that you wouldn't be exposed to by just reading. Not merely writing for your chosen medium (film, television, novels, comics etc.) but also explore more development roles like reader, editor, teaching and consulting. Indeed, the Internet has lead to an explosion of the latter, as people with prestigious qualifications set up shop to aid others.
- Professional development: on the course, you'll be getting your material developed, reviewed and critiqued by veterans with whom you develop a relationship with and can turn to for help. You can even, if you ask nicely, get them to read and critique non-course work, or run a CV or cover letter passed for a check. This also covers pitching and getting comfortable talking to others.
- Work ethic: the structure and deadlines of the course will encourage you to start working more professionally and efficiently on your material. Learning how to turn around an idea into a story, in whatever medium, within a handful of weeks is a useful skill (not to mention, close to what is expected in the business), as well as how to generate multiple ideas.
- Palette widening: You'll be exposed to literary and artistic works that you wouldn't normally come by, depending on your tastes and social circle. You may know some of the bigwigs like Dickens, Austen, Hugo, Shakespeare and Woolf, but what about less 'blockbuster' authors like Maugham, Marlowe and Aeschyles? You may know Jane Austen, but do you know Daisy Miller? Are The Sound and The Fury or Absolom, Absolom titles you'd snap up as soon as another Harry Potter book?
- History: in addition to reading more, you'll also learn more about the history of your craft. How novels evolved from serialized newspaper and magazine entries; how Campbell's views on mythology inspired some of your favourite franchises; or how stage plays change from Ancient Greece, through Elizabethan England and into the mid to late 20th century, when titans like Miller, Pinter and Williams ran amuck.
- Network: Yes, yes, this is an old chestnut, but it's true. You never who you'll meet, and what they'll become someday. Never pays to be a dick.
- Tutors: Just like with screenwriting gurus or any sort of 'guide', their quality can vary considerably. Some are unpredictable and temperamental, others have no interest in growing their students beyond the classroom. Some are too lax and don't teach proper tools, others are deadset on doing things one way and one way only. Make sure the tutors are either practitioners or come with really strong recommendations (industry or successful ex-students) to avoid this.
- Module content: There is no point in spending thousands on a course that, yes, can make you write well, but does not prepare you for reality or suggest career options to explore while you prepare your material. Some, sadly, operate on a 'take the money and run' mentality, leaving you adrift with no career guidance and too heavy a focus in one area. Also, how is the course structured? Does it feel like one subject flows into the next, or is it just a random jumble?
- Reputation: The more presitigious an establishment, the more difficult the entry criteria will be, and just like pricing, this can be a big hurdle. Inversely, the smaller and less well known the school, the higher the chances are that the MA is not very good, especially if it's not a school that primarily specializes heavily in fiction, media or the arts.
But what is it that bothers me about the attitude of Myerson and other pros like her who take such a dim view of creative academia? Well, as discussed before in my Defense of Screenwriting Gurus, I believe part of it is the demystificaiton. Like magicians, writers want to guard their tricks and feel special. If you give someone guidleines, well, doesn't that take some of the illusion away? Does it not reduce art to mere blueprints that can be followed by any old Tom, Dick or Henrietta?
But on top of that, the quote alludes to a bigger issue: the notion that said institutions are straitjacketing authors and not allowing them to 'be themselves'. They are breeding some sort of monoculture in art, where everything is the same and there's no room for variation, innovation or originality. After all, how many more YA fantasies; how many more superheroes; how many more stories about drug addiction, mobsters and young people struggling with their sexuality? How much more do we have to deal with snarky or overly melodramatic prose from an emotional young mind? This 'repetition' is what Myerson seems to be jabbing at.
I sympathise with the frustration and need for an easy punching bag: I'm certainly as sick to death of old and overly rigid 'advice' (your character must be X, or you can only use Y with Z in order to create J) constantly being rehashed to green writers as anyone. However, as I argued in the Gurus article, I consider this a misreading of creative education: courses and teachers are not there to tell students what stories to write, but rather, provide the tools with which they may or may not build them with. The importance of stakes, conflict or theme is no more 'pre-fab storytelling' than functioning equipment and hygiene is an 'option' in cookery.
Art doesn't exist in a vaccum and the most popular works tend to reflect the society and culture they sprang from. Maybe the continued popularity and creation of these specific stories says something about our world? Does the continued popularity fo YA fiction say something about the way we treat the young? Does the continued popularity of superheroes say something about the troubled times we live in, and our desire to have somebody looking out for us? If Teo has a fanbase, maybe that's indicative of Ponti having more meaning than Myerson may be giving credit for.
Should Myerson instead point the finger at lowly readers for propigating these stories by making them so successful? Perhaps at the publishers for creating so much similar content and not diversifying? What of editors being too soft? Maybe Myerson should instead roar at the world around us and ask some harder questions of what these stories and how they're told say about us?
All I know is a tool or aid is what a writer makes of it: classes and teachers will not necessarily make you a master storyteller, but they can be a step towards it. If you want anything bad enough, you'll work hard to get there. But hey, I'm just a lowly script reader and aspriing screenwriter. What do I know? Well, here's novelist Chuck Wendig's thoughts on the subject: http://terribleminds.com/ramble/2013/01/10/a-short-rant-on-the-you-cant-teach-writing-meme/
Thursday, 12 April 2018
In Defense of Screenwriting Gurus and Guides
Back in 2013, future Arrival and Your Name remake screenwriter Eric Heisserer put out a little ebook called 150 Screenwriting Challenges. It's what it says on the tin: a bunch of helpful tips and tricks. Nothing particularly notable or controversial, but what caught my eye was his little introduction:
And just a year before, the man, myth, legend Frank Darabont said this in an interview with Gointothestory.com:
“The whole industry of ‘we can make you a screenwriter.’ I have ambivalent feelings because, ultimately, even though there is some benefit to be gained by those things — I stress the word ‘some’ benefit, minimal benefit — ultimately you know what it all boils down to? You’re sitting at your desk, all by yourself for years, trying to figure out your craft and applying the effort necessary. And that’s what nobody wants to hear. Everybody wants to hear, ‘I can teach you a three-act structure, I can give you a formula, and you’ll be selling screenplays within six months.’ Bullshit.''
I bring all this up, as anyone with a modicum of familiarity with screenwriting discussion in both academia and the internet will know, to discuss one of the old punching bags within the community: the gurus. Snyder, McKee, Field, Hauge, Vogler and pretty much anyone who has written a book or dabbles in screenwriting education. More than once, they're treated like the racist cousin at your sister's wedding: he's there, he exists, but you don't want to be near him, lest you endure 'three act structure', 'Aristotle' and 'climaxes'.
However, for whatever the opinion of this lowly reader and writer is worth, I'd like to throw my hat in the guru ring. I contend this animosity has been, somewhat, misguided and how that, arguably, is more harmful than any hackneyed formula or beat sheet could ever be to green scribes. I don't pretend to change minds, just encourage discussion.
To begin, some criticisms og gurus/books I DO agree with:
First, while the advice is familiar, it's still very valid: like it or not, film does not have the luxuries of a novel. It's a performed and timed medium, so being efficient yet emotionally resonant is vital. Casablanca and its ilk are wonderfully written films that perfectly illustrate how to do this, and in studying them, one can begin to understand how to do so as well. Plus, it can introduce you to works you'd might never have read or watched otherwise.
Next, I believe these books provide a useful frame of reference: too often, new writers get lost in abstracts of what they're trying to achieve, usually linked back to whatever they can remember from boring English classes at school. Alone, words like 'theme' or 'character' or 'story' are not actually that helpful in being able to explain what you're trying to do. They're too broad and vague for a medium where everything has to count. 'Character' is not 'ooh, look how quippy and quirky they are!' and theme is not 'big info-dump speech at the end that spells out everything', to demonstrate.
Like it or not, beat sheets and dramatic structures give a writer those frames of reference where, when something isn't working, they can look at their script and quickly realize 'oh, I haven't been raising the stakes enough in Act Two, hence why my Act Three climax feels so flaccid' or 'My screenplay is running short because I haven't got subplots for my supporting cast'.
It's also important to state that many of the big names have never, ever, said their model is the only way to write a film: even McKee, contrary to his iconic and shouty portrayal in Adaptation, never says you can't write any other way, or use flashbacks or voice over or any other talking points. Re-read the intro to Story, Save The Cat, or any other of the big books: these guys never said theirs was the only way. Like any teacher, they're just showing you their way, and letting you decide if it's right for you or not. If one model doesn't work, try someone elses.
And before I hear the old chestnut of, 'Actually, most of 'top screenwriters' advise against reading the How-To screenplay books so don't buy them', citing x podcast or y interview, well, yes: you can certainly write a great script without them. However, as a counterpoint, let me pull up a list of successful writers who DO endorse them, either a specific guru or the form as a whole:
William Goldman, Lawrence Kasdan, John Cleese, Tony Jordan, Larry Karazewski, Jimmy McGovern, Shane Black, Julian Fellowes, Jim Kouf, Larry Wilson, Sam Hamm, Chris Chibnall, Bruce Joel Rubin, Ted Tally, Frank Pierson, James L. Brooks, C. Robert Cargill, Stephen Sommers, Emma Frost, Jeffrey Boam, Peter Bowker, Marc Norman, Debbie Moon, Tom Schulman, William Kelley, Travis Beacham, Anna Hamilton Phelan, Robert Mark Kamen, Christopher Murphey, Jim Uhls, Brad Siberling, Jeff Arch, Darren Aronofosky (yes, that one.)
Oh, and the makers of How To Train Your Dragon credit Blake Snyder with helping them to turn the books into a movie. The first film's even dedicated to him. But hey, what do THEY know?
So, if I don't think gurus are the problem, then what is it that I feel people like Darabont and Heisserer are talking about? (DISCLAIMER: I do not claim these are the actual thoughts of Darabont or Heisserer. This is merely speculation for the sake of discussion)
Simple: I think the frustration stems from personal insecurity and the dark side of 'new writers'.
Writers, like all artists, want to feel special. They want to be seen as masters of their craft, doing something few can do, and do as well as they can, at that. The idea that what they value and have striven hard to learn and master, can be so easily mass produced and replicated would likely be a bitter pill to swallow. How could anyone take my story, my blood, sweat and tears, and then mimic it with some stupid metaphor about a feline. Sounds degrading, no?
The other point refers to a problem of expectation and conduct: sadly, anyone who's been involved in either the industry or just the online community is all too aware of the arrogance and entitlement that come with newbies. The enthusiasm can be wonderful, but screenwriting comes with dizzying highs and crushing lows, and attracts individuals not always the most suited to the arts: People who are only interested in moneymaking, or worse, people with baggage. These are individuals who look for validation and approval from movies and series. If the likes of STC can make it seem so easy, then why not use film as basically 'revenge' on those who thought you were worthless? They work their dead-end jobs while you're ruling Hollywood.
This toxic combination of unrealistic expectation and lack of discipline leads to the stereotype of the frustrated writer, who is difficult, mouths off anyone in the business, and keeps hawking the same script for years, rewriting to the point of oblivion. Why would you want people like this in the industry, clogging up space and distracting producers and execs from your work? So, who do you blame for this behaviour? The easy answer is Snyder and his ilk for 'lowering the bar' with mass-produced literature, rather than on individual writers for being incompetent and selfish.
If for nothing else, I hope this piece will remind new writers that you need to find your own path, and don't be ashamed to use what you have to to get better. Darabont and Heisserer have their methods, you need to find yours. This isn't about fun and games, dark nights of the soul, three acts or twenty two steps: this about your finding your voice and not being too cocksure for your own good.
And just a year before, the man, myth, legend Frank Darabont said this in an interview with Gointothestory.com:
“The whole industry of ‘we can make you a screenwriter.’ I have ambivalent feelings because, ultimately, even though there is some benefit to be gained by those things — I stress the word ‘some’ benefit, minimal benefit — ultimately you know what it all boils down to? You’re sitting at your desk, all by yourself for years, trying to figure out your craft and applying the effort necessary. And that’s what nobody wants to hear. Everybody wants to hear, ‘I can teach you a three-act structure, I can give you a formula, and you’ll be selling screenplays within six months.’ Bullshit.''
I bring all this up, as anyone with a modicum of familiarity with screenwriting discussion in both academia and the internet will know, to discuss one of the old punching bags within the community: the gurus. Snyder, McKee, Field, Hauge, Vogler and pretty much anyone who has written a book or dabbles in screenwriting education. More than once, they're treated like the racist cousin at your sister's wedding: he's there, he exists, but you don't want to be near him, lest you endure 'three act structure', 'Aristotle' and 'climaxes'.
However, for whatever the opinion of this lowly reader and writer is worth, I'd like to throw my hat in the guru ring. I contend this animosity has been, somewhat, misguided and how that, arguably, is more harmful than any hackneyed formula or beat sheet could ever be to green scribes. I don't pretend to change minds, just encourage discussion.
To begin, some criticisms og gurus/books I DO agree with:
- There exists A LOT of repetition of reference points and topics. Frankly, how many times can you repackage discussion about Casablanca or Poetics or Shakespeare's mastery of character and tension? This I blame more on the advent of online/self-publishing, allowing really anybody, regardless of merit or skill level, to crank out undercooked new manuals or republish old tomes filled with the same old, same old, rather than try to find new spins on the topic. As a result, many tomes just blend together into a grey mush with the exact tricks.
- There's quite an imbalance between books for writing films versus television, webseries or shorts. The difference between mediums, as well as these books usually being geared towards bigger American/Hollywood-friendly projects, often does limit their usefulness if you're not writing some snazzy romcom or high-octance explosion fest. Not helped further by the intense skewing towards the States, homegrown books get overshadowed or pushed off of shelves and recommendations and thus not painting an accurate picture of content creation here in the UK.
- I am also not fond of books that very heavily taut their 'unique time-saving formula', or supposed power to generate large amounts of money in no time (like 10-30 days): it's cynical, lazy and treats creativity with wanton disrespect to the craft. These kinds of books perpetuate nonsense like 'Stallone wrote Rocky in three days', ignoring how long the film actually took to get made or what was changed during development, production and post. It's harmful and disencourages writers from experimenting.
First, while the advice is familiar, it's still very valid: like it or not, film does not have the luxuries of a novel. It's a performed and timed medium, so being efficient yet emotionally resonant is vital. Casablanca and its ilk are wonderfully written films that perfectly illustrate how to do this, and in studying them, one can begin to understand how to do so as well. Plus, it can introduce you to works you'd might never have read or watched otherwise.
Next, I believe these books provide a useful frame of reference: too often, new writers get lost in abstracts of what they're trying to achieve, usually linked back to whatever they can remember from boring English classes at school. Alone, words like 'theme' or 'character' or 'story' are not actually that helpful in being able to explain what you're trying to do. They're too broad and vague for a medium where everything has to count. 'Character' is not 'ooh, look how quippy and quirky they are!' and theme is not 'big info-dump speech at the end that spells out everything', to demonstrate.
Like it or not, beat sheets and dramatic structures give a writer those frames of reference where, when something isn't working, they can look at their script and quickly realize 'oh, I haven't been raising the stakes enough in Act Two, hence why my Act Three climax feels so flaccid' or 'My screenplay is running short because I haven't got subplots for my supporting cast'.
It's also important to state that many of the big names have never, ever, said their model is the only way to write a film: even McKee, contrary to his iconic and shouty portrayal in Adaptation, never says you can't write any other way, or use flashbacks or voice over or any other talking points. Re-read the intro to Story, Save The Cat, or any other of the big books: these guys never said theirs was the only way. Like any teacher, they're just showing you their way, and letting you decide if it's right for you or not. If one model doesn't work, try someone elses.
And before I hear the old chestnut of, 'Actually, most of 'top screenwriters' advise against reading the How-To screenplay books so don't buy them', citing x podcast or y interview, well, yes: you can certainly write a great script without them. However, as a counterpoint, let me pull up a list of successful writers who DO endorse them, either a specific guru or the form as a whole:
William Goldman, Lawrence Kasdan, John Cleese, Tony Jordan, Larry Karazewski, Jimmy McGovern, Shane Black, Julian Fellowes, Jim Kouf, Larry Wilson, Sam Hamm, Chris Chibnall, Bruce Joel Rubin, Ted Tally, Frank Pierson, James L. Brooks, C. Robert Cargill, Stephen Sommers, Emma Frost, Jeffrey Boam, Peter Bowker, Marc Norman, Debbie Moon, Tom Schulman, William Kelley, Travis Beacham, Anna Hamilton Phelan, Robert Mark Kamen, Christopher Murphey, Jim Uhls, Brad Siberling, Jeff Arch, Darren Aronofosky (yes, that one.)
Oh, and the makers of How To Train Your Dragon credit Blake Snyder with helping them to turn the books into a movie. The first film's even dedicated to him. But hey, what do THEY know?
So, if I don't think gurus are the problem, then what is it that I feel people like Darabont and Heisserer are talking about? (DISCLAIMER: I do not claim these are the actual thoughts of Darabont or Heisserer. This is merely speculation for the sake of discussion)
Simple: I think the frustration stems from personal insecurity and the dark side of 'new writers'.
Writers, like all artists, want to feel special. They want to be seen as masters of their craft, doing something few can do, and do as well as they can, at that. The idea that what they value and have striven hard to learn and master, can be so easily mass produced and replicated would likely be a bitter pill to swallow. How could anyone take my story, my blood, sweat and tears, and then mimic it with some stupid metaphor about a feline. Sounds degrading, no?
The other point refers to a problem of expectation and conduct: sadly, anyone who's been involved in either the industry or just the online community is all too aware of the arrogance and entitlement that come with newbies. The enthusiasm can be wonderful, but screenwriting comes with dizzying highs and crushing lows, and attracts individuals not always the most suited to the arts: People who are only interested in moneymaking, or worse, people with baggage. These are individuals who look for validation and approval from movies and series. If the likes of STC can make it seem so easy, then why not use film as basically 'revenge' on those who thought you were worthless? They work their dead-end jobs while you're ruling Hollywood.
This toxic combination of unrealistic expectation and lack of discipline leads to the stereotype of the frustrated writer, who is difficult, mouths off anyone in the business, and keeps hawking the same script for years, rewriting to the point of oblivion. Why would you want people like this in the industry, clogging up space and distracting producers and execs from your work? So, who do you blame for this behaviour? The easy answer is Snyder and his ilk for 'lowering the bar' with mass-produced literature, rather than on individual writers for being incompetent and selfish.
If for nothing else, I hope this piece will remind new writers that you need to find your own path, and don't be ashamed to use what you have to to get better. Darabont and Heisserer have their methods, you need to find yours. This isn't about fun and games, dark nights of the soul, three acts or twenty two steps: this about your finding your voice and not being too cocksure for your own good.
Monday, 19 March 2018
'This'll Be The One' or Why Writing Just One Screenplay Is Disastrous
It's a nice thought: that one magical, transcendant screenplay that'll catapult you to the top of Hollywood. A literary work to rival Kane or Butch Cassidy, and place you in the venerated pantheon of Goldman and Towne. A masterwork of drama or comedy that you worked on, nay, slaved over for years and years, perfecting every last detail. Truly, you are the cinematic Messiah...
And you know what? It's complete, utter and total bull.
No one who actually has anything resembling a career has just one good script, or worse, WAITS until they sold that one script to write more. It's like if a baker only makes more cakes after just baking one, or a dentist who only does cavities and nothing else. I, for one, am always frustrated when I see well meaning folk pop up on forums and Facebook writing groups with a script that they say they've spent 'years' on. An A for effort, yeah, but it's also obvious they haven't written anything else in that time. They put all their eggs in one basket.
Being able to generate multiple ideas and then write as many scripts (film, TV, radio, stage, short, webseries) as possible is vital to making it. Each one presents a new challenge for you to grow and improve as a storyteller. Your characters have more dimension, your structure gets tighter, your pacing faster, your dialogue sharper. It's slow, but worth the slog if you really want this bad enough. As Frank Darabont said, ''Everything is self-applied effort in life. You don't get anything easily.''
Alright then, so what can you do?
Writing is hard. Very hard. No formula or beatsheet will change that, and if you really love it, you'll push yourself. Getting your first script finished is a wonderful feeling. Knowing people like it: even better. However, staying married to past glories is dangerous: say your script does the round at contests and companies, and no one goes for it. What now? If you just hawk the same thing year after year, you'll look like a one-trick pony who never had anything interesting or unique to say.
I speak from cold, hard experience. Look for yourself:
http://verystrangethingsanimated.blogspot.co.uk/
You know why else this is handy? If you get a pitch meeting, you may well be in a scenario where they like your writing, but the script's just not right for them at that moment (I have). They'll ask, what else?
See how helpful this backup can be? But if you're still not convinced, listen to working screenwriter Mark Sanderson and his experiences.
And you know what? It's complete, utter and total bull.
No one who actually has anything resembling a career has just one good script, or worse, WAITS until they sold that one script to write more. It's like if a baker only makes more cakes after just baking one, or a dentist who only does cavities and nothing else. I, for one, am always frustrated when I see well meaning folk pop up on forums and Facebook writing groups with a script that they say they've spent 'years' on. An A for effort, yeah, but it's also obvious they haven't written anything else in that time. They put all their eggs in one basket.
Being able to generate multiple ideas and then write as many scripts (film, TV, radio, stage, short, webseries) as possible is vital to making it. Each one presents a new challenge for you to grow and improve as a storyteller. Your characters have more dimension, your structure gets tighter, your pacing faster, your dialogue sharper. It's slow, but worth the slog if you really want this bad enough. As Frank Darabont said, ''Everything is self-applied effort in life. You don't get anything easily.''
Alright then, so what can you do?
- Write down everything. No seriously, this is not some throwaway guff from 'professionals': it's true. On paper, your phone, in a Word document, on a napkin, just write down any idea you have. Doesn't have to be deep or detailed or eve immediately obvious: something as random as ''zombie ducks invade Cardiff'' might have something in it. Always have a little ideas folder or cache handy: it may save you in a moment of the dreaded 'block'.
- Do one pagers: again, don't worry about perfection. Just write a rough outline in three-four paragraphs, detailing the very broadest strokes of what you'd like to do with the idea. Additionally, do the logline: that super condensed, to the point version of your story can be super helpful in finding the heart of the piece.
- Exercises: a lot of screenwriting books and websites have these - very quick, usually 5-10 minute challenges you can do to help you come up with something (also good for block-busting). Could be building a character in layers, could be a brainstorm or mind map, maybe even just write a random scene with two characters. Anything can lead to something.
- Read non-film stuff: A trip to the library or, if you're just feeling mega-lazy, Wikipedia, can yield all sorts of possible inspiration. News, politics, history, art, science, all can plant a seed of something in your mind. Who knows, you might find great drama within the confines of American corn production.
Writing is hard. Very hard. No formula or beatsheet will change that, and if you really love it, you'll push yourself. Getting your first script finished is a wonderful feeling. Knowing people like it: even better. However, staying married to past glories is dangerous: say your script does the round at contests and companies, and no one goes for it. What now? If you just hawk the same thing year after year, you'll look like a one-trick pony who never had anything interesting or unique to say.
I speak from cold, hard experience. Look for yourself:
http://verystrangethingsanimated.blogspot.co.uk/
You know why else this is handy? If you get a pitch meeting, you may well be in a scenario where they like your writing, but the script's just not right for them at that moment (I have). They'll ask, what else?
See how helpful this backup can be? But if you're still not convinced, listen to working screenwriter Mark Sanderson and his experiences.
Wednesday, 22 November 2017
Screenwriting Advice for BA Students... From a Masters Grad (Part One: Reading Time)
All right then, ye student screenwriters, let's start with the basics: learning the craft.
Your course has, doubtless, provided you with a reading list, as well as some scans of specific book chapters on Moodle (or whatever your school's upload platform of choice is). Here's my two pence on the matter: a good screenwriting manual should be an informative and simple guide to screenplay construction. It should cover all the key elements (Character, structure, plot, theme, genre, drafting, outlines/treatments) with recognisable examples (Fellini and Bergman are geniuses, but I think a newbie will get more out of a comparison to Spider-Man 2 than Fanny & Alexander when first introduced to writing concepts) but never drowned in arcane or flowery language that's not useful when you're in trouble. Everything you learn must have a practical application; otherwise, it's a waste of time.
A key phrase that'll crop up again and again in these posts is Be A Discerning Shopper: You should definitely be using the reading list, though look up the books in the library first, peep in the bookshop or use the 'Look Inside' feature on Amazon. See how they read and if you can understand them before you put down cash. Some are easy and user-friendly, but not very informative, while others are very profound and detailed, but only useful at a very advanced level.
If you're flying blind, the amount of screenwriting books out there is astronomical, and seperating the wheat from the chaff can be very hard, especially if you're also on a budget (even on Kindle, the costs can add up fairly quickly if you need several for a course). The most common, and the ones that'll most likely be assigned to you, are:
And these are just the common ones.
For writing normal films...
What your course uses will vary, depending on your tutors. Be sure to ask what one they mainly use, as that's the one you may have to shell out cash for, just to keep up with classes. If your tutor's not too strict on using a specific tome, that gives you some wiggle room to use the one that's easiest to understand (If you're not already from a Literature or Psychology background, Poetics and Thousand Faces can be a slog to get through due to their language, and McKee is geared more towards an experienced writer than a newcomer, given how much he leans on dramatic theory and psycho-babble, some of it ripped straight from Aristotle).
Remember: everything must be practical. No one will give you a prize if you know some obscure Latin or French word if you can't write a halfway interesting story. Conversely, you're not original if you shriek, 'I hate formulas! I don't read! I wanna be rule-breaking!': everyone has said this. EVERYONE. Plus, how in the nine realms of Asgard can you break the rules if you can't be arsed to learn them? Yeah, sounds stupid now, doesn't it?
And then, as you get closer to graduation and want to open your options further, what else could you look up? Well first, here's one that, I think, should be mandatory for screenwriting graduates and, to any film teachers and tutors reading this, ADD THIS TO YOUR READING LIST FOR THIRD YEARS:
Join me in Part Two, when I look over how to find them, and what your free online resources are.
Your course has, doubtless, provided you with a reading list, as well as some scans of specific book chapters on Moodle (or whatever your school's upload platform of choice is). Here's my two pence on the matter: a good screenwriting manual should be an informative and simple guide to screenplay construction. It should cover all the key elements (Character, structure, plot, theme, genre, drafting, outlines/treatments) with recognisable examples (Fellini and Bergman are geniuses, but I think a newbie will get more out of a comparison to Spider-Man 2 than Fanny & Alexander when first introduced to writing concepts) but never drowned in arcane or flowery language that's not useful when you're in trouble. Everything you learn must have a practical application; otherwise, it's a waste of time.
A key phrase that'll crop up again and again in these posts is Be A Discerning Shopper: You should definitely be using the reading list, though look up the books in the library first, peep in the bookshop or use the 'Look Inside' feature on Amazon. See how they read and if you can understand them before you put down cash. Some are easy and user-friendly, but not very informative, while others are very profound and detailed, but only useful at a very advanced level.
If you're flying blind, the amount of screenwriting books out there is astronomical, and seperating the wheat from the chaff can be very hard, especially if you're also on a budget (even on Kindle, the costs can add up fairly quickly if you need several for a course). The most common, and the ones that'll most likely be assigned to you, are:
- Screenplay: The Foundations of Screenwriting by Syd Field: the grandaddy of all screenwriting books and teachings, everyone's copied or borrowed from this book in some way. Three act structure, characters and their motivations, dialogue and its subtext, it's all here.
- Save The Cat! The Last Book On Screenwriting You'll Ever Need by Blake Snyder: the book that is alternately thanked and blamed for modern Hollywood practices, Disney scribe Snyder created a durable 'beat sheet' to help one structure and plot out a movie that would be A) commercial and B) keep the interest of cynical readers and jaded audiences.
- Story: Substance, Structure, Style and The Principles of Screenwriting by Robert McKee: Possibly the most famous screenwriting book (thanks to its simulateanous lampooning and exhultation in Spike Jonze's Adaptation), the notoriously blunt McKee drills you like a cinematic sergeant in digging for 'the truth' in your story and characters, while battling the terrible scourges of cliche and hackneyed psychology.
- Joseph Campbell's The Hero With A Thousand Faces and Christopher Vogler's The Writer's Journey: these cover the old chestnut of 'The Hero's Journey', first coined by anthropologist Campbell in the 1940s as a common pattern of storytelling tropes in classical mythology, and then popularised by George Lucas via Star Wars. Vogler's book more specifically contextualises it in film terms, with references to Star Wars as well as Wizard of Oz and other film fantasies.
- Writing The Short Film by Pat Cooper and Ken Dancyger: Most likely the first book you'll get assigned. Basically, same gist as the first three, but applied to short films. Also, Aristotle's Poetics will be referenced A LOT by these books and your teachers, as it's basically the foundation of most dramatic writing theory.
- The Screenwriter's Bible by David Trottier.
- Making A Good Script Great by Linda Seger.
- Writing Screenplays That Sell by Michael Hauge.
- Essentials of Screenwriting: The Art, Craft and Business of Film and Television Writing by Richard Walter.
- The Art and Science of Screenwriting by Philip Parker.
- Screenwriting 434 by Lew Hunter.
- The Anatomy of Story: 22 Steps to Becoming A Master Storyteller by John Truby.
- The Tools of Screenwriting by David Howard and Edward Mabley.
- Screenwriting: The Sequence Approach by Paul Joseph Gulino (this is the one about 'Eight Sequences').
- The 21st Century Screenplay by Linda Aronson.
- Into The Woods: How Stories Work and Why We Tell Them by John Yorke: a newer title and one's that actually been getting quite popular in the UK. It's similar to Vogler's Journey, but also brings in examples from television too, and proposes a five act structure, instead of just the usual three
And these are just the common ones.
For writing normal films...
What your course uses will vary, depending on your tutors. Be sure to ask what one they mainly use, as that's the one you may have to shell out cash for, just to keep up with classes. If your tutor's not too strict on using a specific tome, that gives you some wiggle room to use the one that's easiest to understand (If you're not already from a Literature or Psychology background, Poetics and Thousand Faces can be a slog to get through due to their language, and McKee is geared more towards an experienced writer than a newcomer, given how much he leans on dramatic theory and psycho-babble, some of it ripped straight from Aristotle).
Remember: everything must be practical. No one will give you a prize if you know some obscure Latin or French word if you can't write a halfway interesting story. Conversely, you're not original if you shriek, 'I hate formulas! I don't read! I wanna be rule-breaking!': everyone has said this. EVERYONE. Plus, how in the nine realms of Asgard can you break the rules if you can't be arsed to learn them? Yeah, sounds stupid now, doesn't it?
And then, as you get closer to graduation and want to open your options further, what else could you look up? Well first, here's one that, I think, should be mandatory for screenwriting graduates and, to any film teachers and tutors reading this, ADD THIS TO YOUR READING LIST FOR THIRD YEARS:
- The UK Scriptwriter's Survival Guide: Veteran film and TV scribes Tim Clague and Danny Stack (Eastenders, Doctors, Thunderbirds Are Go) give a practical, no B.S. guide on what you can do to help yourself get a foothold in the industry. It only came out in 2014, but I honestly believe this should be compulsory reading for all new screenwriters, as it will open your eyes to many possibilities, as well as give you useful tips and tricks to navigate the business.
- The Insider's Guide to Writing Television by Julian Friedmann: like Clague and Stack, it's a practical guide to British television writing. However, it is more geared towards business over the craft: The next three are more about the American system, but have more actual craft advice that is crosstransferrable to British shows. Ditto Making it as a Screenwriter by Adrian Mead.
- Writing the Pilot by William Rabkin and Crafty Television Writing: Thinking Inside The Box by Alex Epstein are two popular staples, as well as newcomer Write To TV by Martie Cook. The market of TV gurus is a lot smaller than film, so being overwhelmed by choice is not as big a danger. These cover all you need to know about writing effective pilots, crafting shows with long term story potential, and what seperates a film from a TV character.
- The Creative Essentials series of books cover different types of film and television writing, including comedy, thrillers and soaps, as well as other roles/elements such as script editing, reading and pitching. Contributing authors include Robin Mukherjee, Lucy V. Hay (more on her next time) and Charles Harris, among many others.
- Of course, no matter if you go for film or TV, you still need to make sure your work is presentable. Your Screenplay Sucks: 100 Ways to Make It Great by William M. Akers and How Not To Write A Screenplay: 101 Common Mistakes by Denny Martin Flinn are good smack-across-head reminders of rookie blunders that can cost you dearly.
- Formatting woes? Try The Hollywood Standard by Christopher Riley to know how a script should be presented.
- Author's credentials: make sure the writer is/was a working screenwriter, producer or development person, and has a decent amount of credits. They may not have worked on Breaking Bad or be BAFTA winners, but they've been where you've been, know your struggles and will be living proof of the effectiveness of their methods. People who are solely teachers will have less awareness of the demands of the industry, and may not be as helpful in giving you a realistic outlook or proper tools.
- Gimmicks and cheats: I'm highly suspicious of any 'quack' miracle cures and formulas in these 'secret'-style books. 'Write a Great Movie in 10 Days', 'Write An Awesome Screenplay in 30 Days Or Less', 'The Secret Hollywood Formula: How you can write a blockbuster that sells', you'll know it when you see it in shops and on Amazon. It's snake oil: Good craft takes time and being able to write well, not to mention consistently, has to be learnt and earnt. There are no shortcuts and searching for them is the hallmark of a unready screenwriter.
- Date: If it's focused solely on writing craft, then it's not a huge concern. If it also touts the business side, however, then aim for a book released/revised within the last 5-10 years, as the industry changes faster than ever before. Also, CreateSpace allows lazy authors a means to upload ancient books in sleek new packages, filled with outdated advice and terminology that won't help you, so beware anything that looks cheap or too new.
Join me in Part Two, when I look over how to find them, and what your free online resources are.
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