Showing posts with label pitch. Show all posts
Showing posts with label pitch. Show all posts

Monday, 1 February 2021

HOW DO I DEAL WITH REJECTION? - Screenwriter's Survival Kit

This is inevitable.
You can do nothing about it.
It will happen.

Every writer, in every field, deals with this at least once (and that's being generous): rejection. The big R all writers fear (whereas Residuals is the R writers like). it's one of the hardest facets of being a working writer that newbies must make peace with.

 
Yes, you will work really hard on a script or other project (but as this is a screenwriting blog, let's mainly focus on that), only for someone to say no. I'll talk more about why shortly, but there's any number of reasons why rejections happen.

WHAT DOES REJECTION FEEL LIKE?

For as much writing as there is about rejection being a reality, I don't think there's much written on what it feels like in the moment; especially if you're new to the whole business. Naturally, I can't claim to represent every screenwriter in this: just my own experiences. However, for what it's worth, here's my take on the stages of rejection grief (mainly when you're a newcomer, though pros certainly feel the sting too), and what to do.

  1. Shock - You open the email or envelope and get told the bad news. Usually, it will start with a courteous hello/how are you/hope you're well, and then tell you that they will not accept your screenplay at this time. Sometimes they will cite a reason (not for us/we already have something similar/we like the concept but...), but other times not. The initial shock of being told no will give way immediately to a sort of numbness, like time has slowed and you've divorced from reality. Afterwards, you will feel
  2. Upset - Naturally, rejection hurts. You spent all this time, put in all this work, and they said no. This can hurt more if it's from a person or company you really like. You may feel a weight in the pit of your stomach, or even the trickling of tears at the corners of your eyes. Hey, it hurts - you're not a baby for feeling hurt by something that meant something to you. Then comes a burst of
  3. Anger - You spent all this time, put in all this work, and they said no - HOW DARE THEY! You want to scream, want to explode with indignity and rage. You were sure you did everything write - proofread it over and over to make sure it worked; the characters were good; the plot was good; the pacing tight; the structure strong; no typos or errors. You were sure! SURE! And yet, it didn't make it. After the fire subsides (time taken can vary a lot), you will reach a state of
  4. Acceptance - Having got the fire out of your system, calm sets in and you just say, 'well, that's a shame, but I must move on.' Maybe you go back to your current project, maybe you opt for a break; you just do something because you're a creative and it's what you do.

The main thing to remember with rejection is it's not personal. No one is out to get you, or humiliate you, or destroy your dreams. 

Sometimes, it just doesn't work out. 

BUT WHY NOT?

Maybe you need to get better at writing; maybe they weren't the person for the project; maybe it simply wasn't the right time in the market for the project; maybe you just didn't have the name recognition for it to be worth the gamble. 

BUT HOW DO I DEAL WITH IT?

Well, aside from going back to writing, one easy bit of advice is just give yourself room. Let yourself feel; let yourself have time to digest. If you're not on commission, then the script is being written on your time and thus, you are in total control. Step away for a bit; have a walk, eat something you like, maybe watch a movie or a show. Like after a night's binging, let yourself detox from a rejection. Give it a few days, I'd say.

As time passes, and you get more rejections (which you will), you will find the stages get less potent. The shock, anger and upset will start to fade: never fully gone, but they will not be as harsh on you. 

DO I NEED TO REWRITE MY SCRIPT?

I'd say, if you sent it out to multiple people, wait. If they all come back rejecting it, it's worth having another look over. As the saying goes 'If one person says it's crap, it's an opinion. If ten people say it's crap, you've got a problem'. However, never try to rewrite something right after getting a rejection - it's too raw for you yet to be truly objective.

WILL I GET USED TO REJECTION?

Like anything in life, the more you do it, the more used to it you become. The hurt and annoyance will never fully vanish, because you are an artist and you are, always, exposing yourself in creating your art. However, experience brings maturity and with that maturity, coping mechanisms. You may think you won't, but you will.

BUT IF I CAN'T?

You will - that's just the immediate shock talking. Nor should you worry about 'lost chances': barring you being rude to the other person, new opportunities can and will emerge in time. Maybe this script wasn't for them, but another could be. 

And if not? There's always someone else out there.

Always keep pushing, and you will get where you want to be in the end.

Wednesday, 15 January 2020

Diary of a Spec Script - Day 9-10 (Jan 9th-10th)

Alright, so got a couple of writer friends to chat over email and sent them my three concepts/pitches for the adventure specs. I wanted to gauge which felt the most distinct/notable, and played the best. After all, dear sirs and ma'ams, brevity is the soul of wit, or here, dramatic functionality. If you can't describe it succinctly... something's wrong.



Now for obvious reasons, I'm not going to repeat the full pitches here. However, I'll give you a quick jist of each:
1) Love letter to Tintin, focusing on a similar figure, who now has a family that get up to adventuring.
2) Gothic-horror summer camp with kids who are not kids.
3) 30s pulp-superhero homage with an old-school horror monster who stops advanced warfare tech being developed.

Reactions? 2) Got the consistently strongest responses, followed by 1) and then 3) was slumped at the bottom. 2) had the most to offer in terms of being unlike most other series out there, and offered the strongest hook for a prospective reader. Plus, it was doable on a tighter budget: an important consideration for a more junior television writer such as myself (and an issue I had been grappling with last year in my specs).

The issues with 1) and 3) overlapped: overly familiar stories without a strong enough hook (though 1's had more to offer, and more room to tinker with) and issues over budget (though I'd argue 1) could be done conservatively). Now here is where an important dichotomy arises: the battle of commerce versus artistic purity. Do you write for the market and trim back, or do you write whatever you want to? A good story with a strong voice is what matters, under any circumstance, but the realities of what you can achieve, within your pool of contacts and track record that potential broadcasters will consider, play a role. Budget is a big part of that, and I find doesn't get brought up terribly often in discussion of writing for TV.


In addition, hence why 3) is at the bottom, it read as overstuffed with different ideas that didn't cohese, or come together, as a unified piece.There was aspects of time travel, advanced technology, human evolution and progress and the general climate of the late 30s leading up to war, and it seemed overdone. The challenge here will be to scale back and focus on a central idea. Of course, the upside is that by having your concepts stress tested, you can see what is and isn't working and cut out the stuff that will burden you later.

So, where does this leave me now: well, with a clear winner in 2), but with an interesting challenge in 1). The first will be, possibly, the most elaborate and sophisticated script I've yet tried to write, while the other offers me the challenge of finding something within an old format and style. hich will I go with for the purposes of this blog, and thus, the first project of the year? It's 1, though 2 will follow shortly after.

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Monday, 1 April 2019

5 Things I wished Amateur Screenwriters would JUST. STOP. DOING.

No sugarcoating here: You're the problem. You make the rest of us look bad. It's because of you, yes YOU, that companies won't take unsolicited submissions for fear of insane lawsuits, why agents rely so heavily on referrals and why 'breaking in' is so dominated by contests of dubious merit.

The arrogance, the entitlement, the utter lack of self-awareness leaves me gobsmacked sometimes. On forums, Facebook groups, even, if you're so unlucky, at Q&As and events. I am tired of hearing the same empty pleas, vague generalities and just poor manners in general. People want to help, people want to be nice and yes, believe it or not, there are people who want to listen and work with new writers, but time and again, are discouraged.


So, here's my humble supplication, my gentle plea, for you to stop doing these things, or avoid them in the first place, and make life a little easier for both the industry and you yourself. You are already going to have enough fights on your hands, at least take these ones off:

STOP USING Q&As/PANELS TO PITCH YOUR MOVIE

Screenings and panels, unless specificed, are not an excuse for you to hog the mic and waste the time of guests and attendees by doing some nervous, blathery pitch for your script. Being daring and being dumb aren't interchangeable, and no one is giving you 'mad respect' by pitching your dream movie to Jonathan Nolan or J.J. Abrams.


As discussed in a previous blog, these people are out of your reach. They're too big and busy to take on untested talent. Not to mention, like unsolicited submissions, they want to avoid lawsuits if they, entirely independent of you, come up with a similar idea. Instead, focus on making your own stuff or pitching to smaller producers.

STOP THROWING TANTRUMS OVER ADVICE

People are not out to get you when they say something you wrote needs work. They are not denying your 'genius', and they are not forcing you to conform to whatever dogma Save The Cat spews. Nothing gives you the right to be abusive or sharp with people who have given you their time to give you some feedback.

This is doubly so if you're using paid reading services: you paid for it, don't complain when they give you what you asked them for. Does that mean you blindly agree with everything they say and have no right to defend your work? Of course not: as the maxim goes, take what works, ditch what doesn't. If they are saying a character doesn't make sense because their actions don't fit, consider if this is a deliberate choice you communicated badly (it stays) or if that's not what you wanted and you meant to write something else (it changes).

STOP SAYING 'I DID THIS AND THIS' AND NOT BACKING IT UP

What is so bloody hard about providing links when you say 'I won such and such award' or 'I made such and such film, so please work with me'. Why do I constantly see, especially in Facebook film groups, people saying some variant of 'Hi everybody, I'm an award winning screenwriter looking for a agent/producer/collaborator in London/Dublin/Glasgow/other city. Do you have anyone in mind you can recommend please?' AND THEN NEVER SAYING WHAT THEY WON?!

You want people to help? Give them a reason by using the highly exulted, all powerful, divine magic of copy and paste and hyperlinks. You clearly want to impress us: do it. And, for the love of Cthulu, JUST TELL PEOPLE WHAT YOU WANT! Why are you being vague? If you want to make a horror or a comedy, JUST SAY SO! That's how you find the right crew.

Oh, and proof read. Please.

STOP TAKING THE INTERNET LOTTERY

If you just wait for things to come to you and do nothing inbetween online submission windows, or just blindly rely on email alone, you'll not get far. At all.  You're just another collection of words in an email, no different from the others. Whoopety-doo.

You're better off trying to find a way to go to a film festival or taking a five minute coffee with someone at a company and chat with these people in person, than gambling on if and when there are internet submissions. That personal dimension, seeing or hearing that passion in person, is more important than usually given credit for, and it made a huge difference to my own output and getting gigs. It's okay to be scared or nervous: it's not okay to be passive.

STOP SH*TTALKING THE INDUSTRY AND STILL EXPECTING TO GET WORK

Kids shows, soaps and low to micro budget content is likely where you'll be starting out, and you want to make a good impression. I would be VERY wary of publically mocking the creative teams on places like Twitter and acting like such hot sh*t, saying you could do better. Especially when you're struggling to get that first or even second credit.

No, this does not mean you have to like everything or not express your dislike of something, but find a more constrtuctive way to do it. Yes, the openness of a platform like Twitter makes criticism or differing views impossible to avoid, and so long as terms of Use are not violated, they are fine to do so.

However, assuming the work doesn't already undergo lots of scrutiny through development, and then notes from directors, producers even actors is naive at best and ignorant at worst. Everybody makes mistakes, but it's never all cut and dry. You @ someone involved is not exactly much of a solution.


There's a considerable difference between simply writing up your opinion, positive or negative, and sharing among peers, and then shoving your critique in the face of a creator who, perhaps one day, could be your boss. By doing this, you are presuming your view is more worthy of specific attention when there's no qualifiers for it: your own subjective opinion is no more inferior or superior to someone else who shared it via normal channels, nor your tangential connection to the business. You getting into a stupid fight with a Pro is not 'critical thinking' or 'challenging the system': it's a moronic shouting match.

Are there more gear-grinding pet peeves I have? Possibly, but let's stop for today before I get too mean or holier-than-thou. I only say this because I'm tired of newcomers, regardless of age or background, making the easiest mistakes in the world to avoid and, if for nothing else, I can at least save you a few.

Sunday, 9 September 2018

Why One Pagers are handy for screenwriters

One of the hardest things about writing is pitching. Let's be frank: most of us are pretty nervous about it, and would rather eat burning coals than have to sell someone our story. How can you tell someone your compelling saga of emotional heartache or exciting adventure within a minute or two?


And what about when you're starting a project? Naturally, give yourself the freedom to experiment: Just plugging in for the formula won't yield interesting results, usually. However, with that always comes the peril of losing focus and forgetting why you ever bothered in the first place. Wouldn't having some kind of mission statement help keep you on track with what your intent is? What is your story about, at its core, when you strip away all the bells and whistles of snappy action or whimsical dialogue?

Enter one pagers: a succinct and tidy summation of the project and what you want. For me, they've proven to be rather handy and helped keep me on the course to story nirvana. No, you don't have to obey them as gospel or refuse to change them: consider them more as roadmaps on the creative journey.

So, how do you actually write one? Well, there's three steps:
  1. Start with your logline, the super basic distilation of your film. Who is it about, what the threat/problem is, and what will happen if they do or don't get it. IMPORTANT: Loglines are not taglines. ''In space, no one can hear you scream'' ain't a logline. Neither is ''why so serious''. Need help? Try this video.
  2. Then, write three or four paragraphs that cover the major beats of your film or pilot. Broad, arch and not usually invoking dialogue, it's your cliffnotes but is also, in a sense, why you want to write this specific story with these specific parts. Also, like in a script, use strong words that evoke clear images in the reader's eye.
  3. This is capped off by a paragraph devoted to explaning why it matters, what's special about it and why it could work. This is where your awareness of the market place, what it has and what it doesn't, will come into play. You have been reading the trades, haven't you? Haven't you?
From this, you can then graft and expand into a treatment or even a step outline. Again, gospel is not what you're writing, merely a friendly reminder. What's more, this can help narrow down your brainstorms and early research, as well assist email pitching, as it's a much easier document to hand over than a whole script. It can, also, very succintly tell someone how good you are, and if the script is right for them. I should know: I've used it to not half-bad effect before and gotten some reads for one of my kids show pilots.

Monday, 29 January 2018

Screenwriting Advice for BA Students... From a Masters Grad (Part Six: Why it's okay to fail)

And now, in the homestretch, let me put on the brakes and give you some sage words. Words that I've come to appreciate after my experiences, and words which I didn't fully get until I lived them:

Making mistakes is not the problem: NOT learning from them is.

You're a new screenwriter, still finding your voice and what genres you are genuinely the best at. You'll make mistakes, no matter what you do. You'll write flaccid dialogue or wonky structure or poor characters. You'll make something too big for your level, both in industry terms and your own writing experience, and you'll make something too small, that has no appeal or story engine.

And you know what? It's okay.

No really, not setting you up: it's alright to make mistakes and write crap. It's not the end of the world if your first or second script suck the big one and make no sense: you're still learning. Getting to the end of a draft is a victory: do you know how many people can't even make it to page 30? Being able to do a complete rewrite is another victory: how many people stupidly think their first draft is perfect?

However, these small victories will mean nothing if you can't exercise, arguably, the most important tool in your writing arsenal: critical thinking. Learn and understand why something isn't working, and then develop ways to fix it. How can you make this line of bad dialogue sing? How can you make this boring character interesting? How can you make this moment of tension even bigger? Trial and error, that's how. It's slow, it's tedious, but worth every second.

You know that else? Projects can collapse on you: talent will back out, money gets lost or overspent, scripts will not work out etc.. Just this past year, I had a fantasy feature and a sci-fi short die on me. Last year, staffing on two webseries. You take it in, have a deep breath and, if you really want this career, soldier on. Again, learn from it.

You know the one mistake that is genuinely inexcusable? Being an arrogant tit.

I've remarked on it before, but I'll say it once more for those suffering from selective reading (a common malady on the internet): 
If you're a pain, no one will work with you.

You're a no-name at the bottom of the heap, untested and unproven: you DON'T get to act all big and tough, telling people more experienced than you that they're wrong. If you can't be bothered to write a decent logline, or a comprehensible synopsis, or even just being able to state what your project's about, why oh why, do you think ANYONE will treat you with respect?

In what fairytale la-la-land do you think you can get thousands, nay, millions, of pounds/dollars invested in you with poorly spelled, generic, bland and whiney proposals and scripts? Really, I'd love to know: it'd make my life a whole lot easier.

Just look at this joker from a Facebook screenwriting group (he's asking for an actor, but I've seen countless wannabe writers do the same thing). When I tried to point out that his presentation was uninformative and unprofessional, look what he wrote in response (top comment):

I am sick and tired of seeing lazy pitches like this on FB, as well as forums like reddit, Stage32 and Amazon Studios. I am fed up with this missplaced sense of entitlement and bad attitude towards your peers. If you think, even for one second, that the industry owes YOU something, you're out of your mind. If you think you can just waltz onto a forum or Facebook group and DEMAND things, like exec emails or producers' cash, you're also nuts. And if, and this is arguably the worst yet, get snippy and defensive when people try to HELP you, then please, do society a favour and check yourself in.

Harsh? Yes, but necessary: it's such a basic mistake that, by avoiding, you already put yourself light years ahead of the competition, just like with basic proof reading and saying 'thank you'. Everything about being a screenwriter is in the details. Take it from Joe Carnahan:


And with that, we've arrived at the end of our strange little journey. I really hope you found this series of use and will, at least, be spared a few headaches. Like I said before, I can't give you miracle cures or cheats: I can only tell you what I've learnt and am still learning. I'm still a student of the medium, and I'm well aware that there will be ups and downs along the way. There will be producers I don't impress, or scripts I can't finish, or series I can't get involved with, but you know what? I'll still keep going, because I know I've got the tenacity and hunger to want it that bad, and to work that hard.